Education

Make learning something students can explore.

Create interactive 3D, AR and VR experiences for teaching and technical training. Bring ideas to life with AI, refine them in the editor and share them with learners on the web.

  • Create with AI
  • Edit in 3D
  • AR & VR
  • Share on the web
Offshore rig training
History exhibition
Process visualisation
Experiences in action

A starting point for practical learning.

These projects and demos show how immersive interactions can support lessons and practical training.

Engineering training

Explore an offshore drilling rig

PetSim shows how petroleum engineering students can explore a virtual rig, inspect its equipment and learn about offshore operations through a simulated environment.

  • Interactive simulation
  • Petroleum engineering
  • VR training
Engineering training

Inspect industrial processes in VR

The VIVATS experience combines process visualization with a VR walkthrough. It shows how learners could examine flow distribution and discuss industrial system behavior in 3D.

  • Interactive simulation
  • Process visualization
  • VR training
AR image tracking

Bring printed learning materials to life

This interactive flyer demo shows how image tracking can attach digital content to print. Educators could use the same approach to turn diagrams, worksheets or equipment posters into AR explanations and learning activities.

  • Image tracking
  • WebAR
  • Interactive lessons
Practical skills

Practice a task in a simulated space

Our VR sorting game demonstrates object handling, timed decisions and feedback in a 3D environment. The same interaction pattern could be adapted for vocational practice scenarios.

  • WebVR
  • Interaction
  • Simulation pattern
History & culture

Explore objects through an immersive exhibition

This interactive VR exhibition traces the history of Ghanaian currency. It shows how a class could inspect artifacts, move through a story and learn through exploration.

  • WebVR
  • Interactive exhibits
  • Storytelling
The creation flow

From lesson idea to learning experience.

Students and educators can move between a prompt, visual editing and a shareable result.

  1. 01 · Idea

    Describe the lesson

    Tell the editor's AI agent what the scene or activity should be. It builds a first version you can keep refining.

  2. 02 · Build

    Shape the experience

    Arrange 3D content, add interactions and adjust the scene by hand to suit the topic or practical exercise.

  3. 03 · Share

    Preview and publish

    Test it, then publish it for learners to open through a link. AR and VR modes depend on the device.

AI agentWatch an idea take shape with AI
EditorPreview and publish from the editor
Student project example

Build a virtual safety walkthrough

A learner could describe a workshop scene, use the editor to place equipment and safety markers, then share the result for classmates to inspect and discuss.

Build with Relu Spatial

What could your class create?

Explore the editor, see what others have made or talk with us about a technical learning use case.